I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets.

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#43
Posted 17 August 2015 - 0842 AM
I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets.
Keep an eye on Aslain's modpack. There's a mod in his pack called 'Training Room Enabler' which lets you face against bots and you have the option to have them be mobile but not engage you. You could use a training room with that setup to practice close torp runs.
Unfortunately the latest download there doesn't actually enable any mods for me. I had to go to an older one in my download history to get it working again and I don't think he has any old ones for download.
#44
Posted 17 August 2015 - 0917 AM
I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets.
Use the automatic lead calculator for torpedoes. But keep in mind your target's maneuvers.
I find blowing up enemy battleships with a 6-torpedo tight spread very satisfying.
#47
Posted 17 August 2015 - 1257 PM
Just launched both broadsides of Nicholas torpedoes against an unlucky New York. Closest range was about 2km. Nicholas survived. Using that turbo engine thing reduces a bit the time window the BB has to engage the incoming DD.
Edited by sunday, 17 August 2015 - 1258 PM.
#48
Posted 17 August 2015 - 2345 PM
I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets.
Use the automatic lead calculator for torpedoes. But keep in mind your target's maneuvers.
I find blowing up enemy battleships with a 6-torpedo tight spread very satisfying.
How do I use the automatic lead calculator for torps? I've been looking for youtube instructional vids on that topic but I don't see any.
The last one was I using Kuma and there was a Wakitake or something Japanese DD beside me. I launched at close range but missed. He launched too and I got the full broadside.
#51
Posted 18 August 2015 - 2047 PM
But those ships with twin tubes (Minekaze is the best example) allow you to make very tight patterns useful for sniping unwary targets at extreme range.
On the other end, quintuple launchers like Gearing's and, especially, Shimakaze's, spread the torps so much that at extreme range you could put a ship, broad side on, between torpedoes. And those Tier X fishes are very, very expensive.
Edited by sunday, 18 August 2015 - 2047 PM.
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