Jump to content


Photo

World Of Warships


2312 replies to this topic

#21 sunday

sunday

    Bronze-age right-wing delusional retard

  • Members
  • PipPip
  • 10,329 posts
  • Gender:Male
  • Location:Badalona, Spain
  • Interests:Technology, History

Posted 05 June 2013 - 0525 AM

/sigh

 

WoT, WoWp and WoWs apparently won't have common credits (silver)

http://ftr-wot.blogs.../06/462013.html

 

- Q: "This game is getting boring, what exciting and new thing will you add?" A: "We have a great addon for the game. It's called 'real life' - try unlocking it, it helps. This is no joke - one cannot play the game forever, so in your case everything is absolutely normal."

 

:D


  • 0

#22 Stefan Fredriksson

Stefan Fredriksson

    Goldmember

  • Members
  • PipPip
  • 6,422 posts
  • Gender:Male
  • Location:Sweden

Posted 06 June 2013 - 0529 AM

My understanding of naval warfare is limited, so my doubts may be groundless.

In (for instance) Wot the environment differs; different types of ground, bushes, risings, buildings etc. Ground will affect speed, traverse, other stuff to hide you.
In an open sea you have the same "ground" for all, perhaps islands and coves to play peekabo from. Not much else?

The airplanes shown in trailer, will they be manned by individual players?

Will Wows really be fun? Convince me.

Edited by Stefan Fredriksson, 06 June 2013 - 0533 AM.

  • 0

#23 Marek Tucan

Marek Tucan

    Powerpoint Ranger, Chairborne

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 15,957 posts
  • Gender:Male
  • Location:Versailles, France

Posted 06 June 2013 - 0732 AM

Now I have to be careful, as i already seen it. So cannot go into details, but yes, I think it will be fun :)


  • 0

#24 RETAC21

RETAC21

    A la lealtad y al valor

  • Members
  • PipPip
  • 12,864 posts
  • Gender:Male
  • Location:Madrid, Spain
  • Interests:Military history in general

Posted 06 June 2013 - 0810 AM

The airplanes shown in trailer, will they be manned by individual players?

 

 

Hopefully not! you don't want you carefully aimed strike wandering all over the map and leaving you naked.


  • 0

#25 Max H

Max H

    Crew

  • Members
  • PipPip
  • 3,656 posts
  • Gender:Male
  • Location:Dorset

Posted 06 June 2013 - 0813 AM

In an open sea you have the same "ground" for all, perhaps islands and coves to play peekabo from. Not much else?

 

There might be currents

 

The airplanes shown in trailer, will they be manned by individual players?

 

Nope, they'll be controlled by the player who drives the ship that launched them like an RTS

 

Will Wows really be fun? Convince me.

 

I'm excited. Lots of big guns, and the hitpoint system in WoT should work a lot better in this. Maps with more freedom to manoeuvre is something a lot of WoT players have been asking for as well.


  • 0

#26 Marek Tucan

Marek Tucan

    Powerpoint Ranger, Chairborne

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 15,957 posts
  • Gender:Male
  • Location:Versailles, France

Posted 06 June 2013 - 0853 AM

Just hope it will be slower than NavyField 2 clickfest :)


  • 0

#27 Stefan Fredriksson

Stefan Fredriksson

    Goldmember

  • Members
  • PipPip
  • 6,422 posts
  • Gender:Male
  • Location:Sweden

Posted 06 June 2013 - 1109 AM

Manoeuvre freedom is good. But - would Wot with a flat map be fun? Open - yes, but a sea rarely holds any hills or rises, for instance.

In shooter-games I like los-fights over "tactical-screen-fighting". Will Wows have radars?

How big maps are we talking about?

System-requirements? Bigger, smaller or equal to Wot?

How many maps?

Dont get me wrong, I will certainly try it (and get hooked), but I want my expectations to be reasonable.
  • 0

#28 RETAC21

RETAC21

    A la lealtad y al valor

  • Members
  • PipPip
  • 12,864 posts
  • Gender:Male
  • Location:Madrid, Spain
  • Interests:Military history in general

Posted 06 June 2013 - 1121 AM

If WG wants to screw you they can make the sea stormy, with ships going up and down in mountainous seas. Try aiming with that.


  • 0

#29 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,289 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 06 June 2013 - 1131 AM

Manoeuvre freedom is good. But - would Wot with a flat map be fun? Open - yes, but a sea rarely holds any hills or rises, for instance.

This is WG.  As such I would be extremely surprised if they give us a map with nothing but open waters.  Expect a lot of islands, inlets, etc.  Hell, I wouldn't be surprised to see an 'urban' map fought inside the harbor of a major city.


  • 0

#30 Edmund

Edmund

    Crew

  • Members
  • PipPip
  • 1,550 posts
  • Gender:Male
  • Location:Westminster, Colorado (Not by choice)
  • Interests:Tanks, Trains, Planes, and boats(Big boats)

Posted 06 June 2013 - 1228 PM

The reality is the ocean is never calm.  As I am sure all of you know.  So if they do the maps right the will always be moving somewhat.  So I don't know about anyone else, but I will not hit anything with my guns.  Can we say ramming mode?  :P 


  • 0

#31 Stefan Fredriksson

Stefan Fredriksson

    Goldmember

  • Members
  • PipPip
  • 6,422 posts
  • Gender:Male
  • Location:Sweden

Posted 06 June 2013 - 1347 PM

To clarify, yes, the sea can be rough or dead calm.
But with the fighting distances we are talking about here - having one side having dead calm and the other rough is just silly.
Ie, "ground" will be same for all.
  • 0

#32 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,289 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 06 June 2013 - 1354 PM

I imagine they're going to drastically shorten the engagement ranges just as they did with WoT.


  • 0

#33 Stefan Fredriksson

Stefan Fredriksson

    Goldmember

  • Members
  • PipPip
  • 6,422 posts
  • Gender:Male
  • Location:Sweden

Posted 06 June 2013 - 1428 PM

So.... we're talking about battleships duking it out at los? Possibly with lighter ships spotting?
And carriers using rts-planes as dumb scouts, or lights as scouts?
Will the planes have firepower, or just upgradable viewing-powers?
Can a carriers launch aircrafts to multiple sights at once, or fire once, then a reload?
  • 0

#34 Edmund

Edmund

    Crew

  • Members
  • PipPip
  • 1,550 posts
  • Gender:Male
  • Location:Westminster, Colorado (Not by choice)
  • Interests:Tanks, Trains, Planes, and boats(Big boats)

Posted 06 June 2013 - 1918 PM

Some many possibilities.  Naturally I expect to see a certain country's battleships to be untouchable. 

 

Carrier planes I would think get to attack ships as well as scout.  Most likely sent out in either a group to attack or individually to scout.  I would guess that each carrier would launch and landing abilities and then a set time to load/reload fuel and bombs.  Similar to the carrier board game Flat top (I think that was it).  So much of the research is done there for WWII.  Info from Jutland will help with older ships.  Oh I am rambling.  Nevermind.  :wacko: 


  • 0

#35 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,289 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 08 June 2013 - 1229 PM

So.... we're talking about battleships duking it out at los?

Most likely, yes.


  • 0

#36 sunday

sunday

    Bronze-age right-wing delusional retard

  • Members
  • PipPip
  • 10,329 posts
  • Gender:Male
  • Location:Badalona, Spain
  • Interests:Technology, History

Posted 08 June 2013 - 1244 PM

So the BBs with most secondary arty will win?

 

Return of the predreadnought!


  • 0

#37 Max H

Max H

    Crew

  • Members
  • PipPip
  • 3,656 posts
  • Gender:Male
  • Location:Dorset

Posted 08 June 2013 - 1401 PM

Maps will be 60x60km with each team starting 35-40km apart, not really LoS (although there is no curvature). We'll use a third person view (like in WoT), a binocular view(like sniper mode) and a top down view (like artillery). With all the islands visible in screenshots it seems scout planes will be very useful (launched from carriers, and seaplanes launched from ships). Devs say there will be no bare ocean maps as well, and that different water depths will play a large part in gameplay.


  • 0

#38 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,289 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 08 June 2013 - 1445 PM

Devs say there will be no bare ocean maps as well

Ha!  I knew it!  :rolleyes:


  • 0

#39 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,438 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 08 June 2013 - 1716 PM

so each map will have three avenues of approach with the remaining 70% blocked by islands or shoals, and there will be numerous islands that are nothing but fingers of rock towering straight up to provide spots for the ships to hide.  About all they will need to do is add in rip tides and currents to make sure that no one will ever proceed at top speed for more than 1 or 2 grid squares in a row.


  • 0

#40 Marek Tucan

Marek Tucan

    Powerpoint Ranger, Chairborne

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 15,957 posts
  • Gender:Male
  • Location:Versailles, France

Posted 12 June 2013 - 0450 AM

IGN report on WoWS from E3

 

http://uk.ign.com/ar...up-on-the-radar


  • 0



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users