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Update 0.3.1


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#21 Harold Jones

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Posted 13 May 2015 - 0933 AM

double tap


Edited by Harold Jones, 13 May 2015 - 0941 AM.

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#22 Harold Jones

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Posted 13 May 2015 - 0940 AM

HE is performing better so far, last battle in my T3 US BB I got hit 16 times, 10 AP for 4400 and 6 HE for 3900 (not sure if the damage reflects damage from the fire one of the HE hits started)

South Carolina is slow, but nimble in an elephantine way, it dodges torps beautifully.  Max range shots diverge horribly but anything inside 8k is a usually a hit.  Just unlocked the T4 it took 3 games in SC, 1/0 in coop, 1/1 in random. .


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#23 Skywalkre

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Posted 13 May 2015 - 1725 PM

Are there training rooms or do we have to get a feel for the changes purely in normal games?


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#24 FlyingCanOpener

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Posted 13 May 2015 - 1810 PM

Essex got dropped down a tier, but the CAGs are stupid now. They took away the 2 fighters, 2 torpedo bombers, and 1 dive bomber group for 3 fighters/2 dive bombers or 3 dive bombers/2 torpedo bombers. Why on earth would I want either of those?


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#25 Harold Jones

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Posted 13 May 2015 - 1831 PM

No training rooms.  Also, damage dealt screen breaks out gun damage into AP, HE, Fire.  The damage received just breaks it into AP and HE so both can contain damage from any fires started by the type.  Oh and so far the range advantage for the Japanese BBs doesn't seem to be as overwhelming as the forum drama about it made it out to be.  Although since I mostly played DDs and Cruisers before this patch it could just used to being out ranged for part of the game.

 

ETA:  You now know when you've been blown up by a magazine hit.  You get the "Detonation" medal.  It does come with one of those flag thingies they introduced so I guess that's nice.


Edited by Harold Jones, 13 May 2015 - 1837 PM.

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#26 Skywalkre

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Posted 13 May 2015 - 1909 PM

Essex got dropped down a tier, but the CAGs are stupid now. They took away the 2 fighters, 2 torpedo bombers, and 1 dive bomber group for 3 fighters/2 dive bombers or 3 dive bombers/2 torpedo bombers. Why on earth would I want either of those?

I've read that's the case for many carriers.  I hope I'm misinformed.

 

If true that just screams either 1) the devs don't know their own game or 2) they do but can't figure out a way to make DBs not suck.  Both options are unacceptable.

 

What should have happened was that you simply choose your plane loadout (and reserves for each) before battle like you do ammo in WoT.  The best solution, hands down.


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#27 Skywalkre

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Posted 13 May 2015 - 1913 PM

No training rooms.  Also, damage dealt screen breaks out gun damage into AP, HE, Fire.  The damage received just breaks it into AP and HE so both can contain damage from any fires started by the type.  Oh and so far the range advantage for the Japanese BBs doesn't seem to be as overwhelming as the forum drama about it made it out to be.  Although since I mostly played DDs and Cruisers before this patch it could just used to being out ranged for part of the game.

So what's the feel, then, of cruisers taking on battleships?  Are 155s still tearing things up or is 203 a must if you want to damage with AP?  (All initial impressions... really a shame we don't have training rooms to get more useful answers.)


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#28 Harold Jones

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Posted 13 May 2015 - 1944 PM

My feeling is that armor works better.  I took on a Cleveland in my Wyoming and while he did some damage it wasn't terrible.  I think I was able to heal all of it with the repair party or whatever it's called.  Hard to say for sure about the changes because right now there are so many BBs in the matches that taking on a cruiser one on one is kind of rare.  I did run one match in my New Orleans and managed 3 kills, a Nagato, Mahan and a Tenyru.  I got the DD kill with an AP salvo, some folks are saying that HE is the only way to go because of fires, but so far it hasn't really been a factor for any of my ships.


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#29 Skywalkre

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Posted 13 May 2015 - 2008 PM

FCO, it's even worse than you wrote about for USN carriers.

 

Only the tier 9 has the 2 torp bombers in the torp bomber + bomber setup.  The rest of the line has one in that setup.  :blink:  This basically leaves the default setup, with even fewer active flight potential, as the only real viable setup for USN CVs.  :glare:

 

I also ran one game in my Ranger to test out how 'buffed' bombers were.  If they were it's hard to tell.  Torps were still doing 3x the dmg in that one game and fires were again accounting for negligible damage.

 

Also, in that one game I got the map where your forces start split on opposite sides of the map with enemy on both sides of you.  I asked my team to pick one side and swarm and was met with "fuck off, carrier". 

 

Yeah... I've lost all interest in playing CVs* with this one patch.  Good job, WG!  /facepalm

 

*USN ones, at least.  IJN CVs get a 2 fighter/2 torp bomber/2 bomber upgrade for most of their line.  With their reduced planes per flight, though, I'm not sure if it's worth it.


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#30 Skywalkre

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Posted 13 May 2015 - 2038 PM

Another early indication is that that 1 point Captain skill for increased repair speed is an absolute must now.  In that one game I played I sunk a BB several minutes after I engaged him (I want to say it was at least 5 minutes... it felt like an eternity and I didn't believe it when it happened).  If a CV player is patient and just disperses attacks over 20s (and I believe it's less for other nations, that's just USN) then they'll be able to deliver unrepairable dmg via flooding or fire (though this one still seems minimal) for a very long time.


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#31 Skywalkre

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Posted 13 May 2015 - 2205 PM

Low tier IJN carrier planes are so brittle even the nonexistent AA from tiers 3 and 4 BBs are killing them.  Langley also completely trumps Hosho.  No interest after a few games in it to keep going up that line...

 

Dispersion feels really bad in the tier 3 BBs.  We're talking about shots hitting the water 1/3 of the way to the target when you're fairly close.  Feels too RNG-influenced right now.  I'd actually like shots to go where I aim.

 

Edit: Regarding that last point I went back and checked the notes and saw nothing about any dispersion changes for main guns across the board.  The only thing I can think of is that before when I was at those low tiers I was too distracted by everything else in the game that I do without thinking now that I wasn't aware how horrible dispersion is.  It's so bad it's reminiscent of WoT arty and just leaves you with this feeling like you have no real control.


Edited by Skywalkre, 13 May 2015 - 2217 PM.

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#32 Harold Jones

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Posted 13 May 2015 - 2351 PM

Just got to experience the team kill reimbursement.  A genius in his 4th ever WOWs game and second driving a Sims torpedoed me.  He launched a full spread from behind me and he didn't even know enough to lead the guy he was shooting at.  I stuck out the next 10 minutes of the game just to see what the reimbursement would be.  Plus it was kind of interesting to shoulder surf the guy who sunk me, he launched about 32 torps and didn't manage any hits or even near misses since he consistently aimed behind the ships he was shooting at and had no idea that the Sims torps are only 5.5km.  Once the game ended I saw that I got compensation equal to my repair bill so that was not terrible, plus it takes premium into effect so I got something like 52k instead of the 39k I would have got as non-premium.  I have no idea if that amount was deducted from the guy that killed me or not.


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#33 Skywalkre

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Posted 14 May 2015 - 1159 AM

For the hell of it I thought I'd try my Ranger (highest tier carrier I have) with the fighter + bomber loadout.  Maybe if I timed my bomber runs on the same target and dispersed them enough so that repair wouldn't put out multiple fires I could do some damage.  Sounds great in theory... right?  Unfortunately we don't play theory, we play the actual game.  Bombers are still worthless.

 

Got North on Domination.  Sent my planes east and found a mid-tier IJN cruiser*.  Sent in the first bomber group and he turns on his AA god-mode.  No biggie, just turn around and wait 30s.  Send them back in.  Two hits, 2 fires.  Not a bad start.  Then I notice he seems to stop in the water.  I don't remember seeing a critical message so after the time goes by I send in the second group.  This target is now stationary in the water.  I have a perfect run set up and... nothing hits.  He comes back a moment later and says he d/c'ed.  My planes can't even hit a stationary player that's not in the game... :glare:

 

So I targeted this one guy over the course of the entire game.  Multiple perfect runs never landed.  By the time it was over I had all of 5 bomb hits for 8k dmg and 4 fires for 8k dmg.  What a joke.

 

Tuccy... talk to someone and get carriers pulled.  They were borderline not that fun/enjoyable before and they shifted to a worse place with this patch.  They need a massive overhaul.

 

*Before anyone goes "but you shouldn't attack cruisers because of the AA they have" I didn't lose a single plane to this guy over the course of the battle.  Mid-tier IJN AA, even on cruisers, isn't that scary (to USN planes at least).


Edited by Skywalkre, 14 May 2015 - 1200 PM.

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#34 Skywalkre

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Posted 14 May 2015 - 1343 PM

After playing all morning the game felt like it shifted from World of Cruisers to World of Battleships. 

 

- USN CV players are pissed and it's too early so I'm not seeing a whole lot of IJN CVs.  Even then IJN groups are supposedly more fragile so more susceptible to AA.

- Firing AP from anything below 8" now seems futile so the Cleveland lost some of its luster.  I've heard folks talk about spamming HE as the way to go but the Clevelands I've seen in game are just getting owned by BBs (maybe there was an armor bug before with it, making it harder to kill?).

- Given the fire dmg increase secondaries from BBs firing HE are especially nasty.  If CV players go on strike due to this patch (which they should, CV play is in need of an overhaul... this patch didn't help with anything) IJN BBs might have the slight edge given their secondary gun advantage (slight, but it's there).

- With fewer carriers, and given the nasty nature of fires, DD play seems less appealing.


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#35 Colin

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Posted 14 May 2015 - 1406 PM

my few games with a Cleveland showed a minor drop in DPM, but on the plus side I seem to have less total losses of my turrets. Prior to the patch it was not uncommon to lose both aft turrets


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#36 Skywalkre

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Posted 14 May 2015 - 1447 PM

I finally sold my Cleveland.  Time to see how the repair function at tiers 9 and 10 works for cruisers.


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#37 Colin

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Posted 14 May 2015 - 1551 PM

I am mixing my salvos now with a mix of AP and HE, once I get fires going switch to AP, the fires are eating away at their HP pool and once they extinguish them, I switch back to HE, start the fires and then switch to AP again.


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#38 Skywalkre

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Posted 14 May 2015 - 1949 PM

Smoke is still a work in progress.  An Atlanta, firing full broadsides at me, less than 4 km away in a smoke screen remains hidden while I'm in my Pensacola.  Meanwhile, in my DD, while laying smoke and turning back into it without firing I'm spotted by surface ships near my max detection range...

 

:glare:


Edited by Skywalkre, 14 May 2015 - 1949 PM.

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#39 FlyingCanOpener

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Posted 14 May 2015 - 2053 PM

Just had 52 planes shot down because I had the nerve to send my planes within 5km of a Baltimore. Is there even a statement that the Devs made as to why they rendered carriers utterly useless now?


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#40 Skywalkre

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Posted 14 May 2015 - 2223 PM

I am mixing my salvos now with a mix of AP and HE, once I get fires going switch to AP, the fires are eating away at their HP pool and once they extinguish them, I switch back to HE, start the fires and then switch to AP again.

In my last game in the New Orleans, which has the 203s, I noticed I had no issue using AP at range when it was plunging fire against anything but up close against either the tier 5 or 6 USN BB my AP shells were doing zero.  Had to switch to HE to do anything.

 

Something else I just discovered the other day was that apparently there's audio feedback based on what your shells do.  Pen is one sound, overpen another, and so on.  Apparently 3-4 different sounds depending on what you do.  Wasn't aware til I saw someone post a vid over on the WoWs subreddit explaining it.


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