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Wot The F#$%


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#161 Colin

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Posted 11 June 2018 - 1745 PM

Getting kicked out of games with a (baseapp crash). Had trouble logging on this morning as well.


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#162 Skywalkre

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Posted 24 June 2018 - 1253 PM

Is anyone still playing WoT?

 

I come back to it every now and then in large part because it's one of the few games that still works fine on my machine (it's killing me to look at all these Steam summer sale games that have minimum requirements well above my PC's capability).

 

Still, it's more and more frustrating every time.  Balance has finally hit AW levels of bad (at high tiers at least).  The 268v4 was just an abomination that never should have been released (and highlights the folks running the 'balance' dept either don't care, don't have a clue, or have motivations outside of balance that drive their decisions).  With stupidly OP vehicles like that I had to stop playing tier 8s because you literally can't do shit against vehicles like that even if they're driven by facerolling mouthbreathers.

 

I always felt bad about playing tier 5 but have gone down there recently (the Italian tier 5 is actually fun) since gold spam is so prevalent in higher tiers.  Tiers 5-7 can be fun at times but it's such a limited slice of the game.

 

The feeling I'm getting from the subreddit is that fans as a whole are... finally getting tired of WG's BS?  (I'm not sure how to describe it other than a subtle consensus of negativity.)  Certainly there's plenty of whales still around to keep the game going but in the past there was still plenty of folks willing to chime in and claim it was a solid game.  Now... not so much.  Most seem frustrated and at a point where if things don't change they may not stick around long.

 

Earlier in the year WG was claiming they were going to address some long-standing issues such as gold rounds... but we're now approaching the halfway mark of the year and there's been nothing further on those developments.  The glacial pace at which meaningful and positive change comes to WoT is making the Pentagon look efficient when procuring new weapon systems.


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#163 Stefan Fredriksson

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Posted 24 June 2018 - 1324 PM

I still read about it here, and especially Frontlines looked really interesting. But.... playerbase will still be the same. Plus, I do not wish to get hooked again. So even playing occasional games is unfortunately out.
Also, one of the kids has adopted my PC, so now it only runs GTA5, Overwatch and other such stuff. :)
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#164 Skywalkre

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Posted 24 June 2018 - 1338 PM

It could just be that given the niche playerbase for WoT the game is simply getting old even for many of its fans and what WG does or doesn't do is irrelevant.  Maybe WG knows this and is simply soaking the whales as much as they can before the loss of players hits a critical point.


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#165 Harold Jones

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Posted 25 June 2018 - 1530 PM

I haven't played in years, I kept it installed until last year just in case I got the itch to play again, but I realized that there was no way I was going to ever put in the work to relearn the game so I uninstalled it.  I still read about here but don't even pretend to follow it anywhere else.


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#166 Colin

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Posted 25 June 2018 - 1937 PM

I see 16,000 players on the central US server a\ on average. My prem accounts covers WOT and WOWS, so actually a good deal. Still good games to be had in Tier IV-VIII, same with WOWS. They have supported several Tanknetters and increased the general tank knowledge of thousands of people who are likely to buy the books written by a number of Tanknetters, in the end it is good. Plus we are dealing with a new generation that has the attention span of a flea. So the fact that they are still alive is actually pretty decent.


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#167 bojan

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Posted 26 June 2018 - 0621 AM

I play it pretty regularly (if limited in time) and other than 268/4 (which was clearly OP and got nerfed a lot last patch) I don't see what is the hate about 277, 257 etc. I find all of them no harder to deal than with any other good T10/9 when on the other side.


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#168 Chris Werb

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Posted 26 August 2018 - 0838 AM

I recently reinstalled WoT and gave it another go. I have to say the new graphics were breathtaking so full credit for WG for creating beautiful maps. However, starting at Tier 1 and gradually moving up the Soviet TD tree to Tier III I ran into the same problem again and again - seal clubbers with premium vehicles equipped with automatic cannon and (presumably) using gold ammo, auto aim and high end optics. Often I didn't even see the tank that killed me despite dying under a hail of tracer when I fired my first shot (I had the vehicle cammod and under a cammo net and was almost always inside a bush or hedge). Games now consist of a few 1930s tanks flying around at 70mph either ultra long range sniping or strafing  with 3 axis autostabilised cannon using target locking FCS that's still a rarity on modern MBTs. This trashes the game for anyone playing any of the other trees or worse still just starting out - they are literally killing off the game's seed corn. Seal clubbing was never a problem for me in the past - in fact I got a lot of satisfaction killing seal clubbers who invariably identified themselves by turning up in Pz-38H etc. The 38H was a tough cookie to take out, but not invincible. There was some balance back then that still encouraged people to spend money and I'm glad they did as it is what kept WoT alive. Now not so much.  I deinstalled WoT again yesterday.


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#169 Skywalkre

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Posted 27 August 2018 - 1618 PM

What you describe is the same thing that drove off my gaming friends years ago who tried WoT.  For reasons I still don't understand (laziness, incompetence, something else?) WG has never made a concerted effort to address this.  Not like they don't have the money to at least be trying...  :glare:


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#170 Harold Jones

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Posted 27 August 2018 - 1828 PM

I suspect that they've decided the ROI from improving the low tier experience is not going to pay for the effort it would take.


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#171 Colin

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Posted 27 August 2018 - 2149 PM

I am deeply enjoying the fight with my M15/42, very good gun, ok armour. The zippy auto cannon types are annoying, but so is parking, lineups, Microsoft, government, women, etc


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#172 Skywalkre

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Posted 28 August 2018 - 1307 PM

I was enjoying the mid-tier Italian tanks.  Good guns and decent armor... til you run into gold rounds.  The gold spam on NA has continuously trickled down in the tiers (even at tier 7 it was common to see a majority of rounds fired at you be gold).  As it did I was constantly retreating further down the tier ladder til I ran out of room.  Just an absurd mechanic to allow as is.  Maybe when they finally get around to addressing it in several years (they've announced they understand it's an issue but WG is glacially slow in addressing anything) I'll look at the game again.


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#173 Chris Werb

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Posted 28 August 2018 - 1533 PM

I suspect that they've decided the ROI from improving the low tier experience is not going to pay for the effort it would take.

 

I'm sure they know their business model better than I do, but it seems like they are deterring new players from giving it a go.


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#174 bojan

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Posted 28 August 2018 - 1538 PM

Premium ammo is much less of a problem on EU, I counted for 20 something battles with high tier heavies, and less than 20% was gold.


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#175 Skywalkre

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Posted 29 August 2018 - 0219 AM

 

I suspect that they've decided the ROI from improving the low tier experience is not going to pay for the effort it would take.

 

I'm sure they know their business model better than I do, but it seems like they are deterring new players from giving it a go.

 

If WG knows something it'd be about their target audience which is the Russian market.  I've heard it said some of the aspects of the game Westerners find frustrating are actually enjoyed over there.  I wouldn't be surprised if this early game experience is one of them.

 

There's also the distinct possibility WG is just getting this wrong (or not even trying).  In the end companies aren't infallible. 


Edited by Skywalkre, 29 August 2018 - 0245 AM.

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#176 bojan

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Posted 29 August 2018 - 0709 AM

...I've heard it said some of the aspects of the game Westerners find frustrating are actually enjoyed over there....

 

That is somewhat true, there is certainly more people there that have that "I can do it" attitude that is missing in some other cultures nowadays. Plus a much less people see the computer game as a "life or death" question.

That is especially true when compared with US gamers that are more of "instant gratification" type, preferring shorter games that are easier to "overcome" with a cleanly set goals. There are actual serious research with a stats what kind of games are prefered in US vs West Europe vs East Europe vs Asia, vs Russia etc) that support this. US players also spend more money relative to a purchasing power on "extras" in games, often bypassing challenges with money.

I can not say that one or other approach toward games is good or bad, I can say that I have always preferred to be challenged in the few games I have played, if a game is "easy" I will became bored pretty soon. WoT obviously gives me that "challenge" since I still play it often. Now, WoT includes a lot of frustration also, but in the end I find it worthy of it. Few games actually help me unwind after a stressful day at work, so IMO WoT is fulfilling its function, and it is still healthier than alcohol :)

 

Also, compared to other "sins" it is very, very cheap actually, even if you buy premium.


Edited by bojan, 29 August 2018 - 0711 AM.

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#177 Skywalkre

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Posted 30 August 2018 - 1240 PM

 

...I've heard it said some of the aspects of the game Westerners find frustrating are actually enjoyed over there....

 

That is somewhat true, there is certainly more people there that have that "I can do it" attitude that is missing in some other cultures nowadays. Plus a much less people see the computer game as a "life or death" question.

That is especially true when compared with US gamers that are more of "instant gratification" type, preferring shorter games that are easier to "overcome" with a cleanly set goals. There are actual serious research with a stats what kind of games are prefered in US vs West Europe vs East Europe vs Asia, vs Russia etc) that support this. US players also spend more money relative to a purchasing power on "extras" in games, often bypassing challenges with money.

I can not say that one or other approach toward games is good or bad, I can say that I have always preferred to be challenged in the few games I have played, if a game is "easy" I will became bored pretty soon. WoT obviously gives me that "challenge" since I still play it often. Now, WoT includes a lot of frustration also, but in the end I find it worthy of it. Few games actually help me unwind after a stressful day at work, so IMO WoT is fulfilling its function, and it is still healthier than alcohol :)

 

Also, compared to other "sins" it is very, very cheap actually, even if you buy premium.

The above isn't quite what I was referring to (and I have to wonder if that research throws mobile games in with PC games).

 

Take the new player experience that Chris Werb referenced.  I've read that in Russia that bully/bullied interaction isn't frowned upon.  The reason being that Russian players just take their beating because they look forward to being in the same position themselves down the line.  The same applies to differences in MM.  2-tier spread in general, and 3/5/7 in particular, have been getting hounded in places like the WoT subreddit which is overwhelmingly NA players.  Given a drop in balance (coupled to poorly designed maps) over the years the lower tiers have little influence on the battle in those situations.  In NA that's frustrating while over in Russia it's apparently embraced because players love when they get to be the top dog.  In both instances it's not about and embracing the challenge.  Quite the opposite - it's about one day being in the position to just press W and steamroll most of the enemy team (which is sadly not much of an exaggeration with 3/5/7).

 

The only way to resolve a difference like that is to effectively make two different games and even for a company like WG, with all their money, the NA playerbase isn't big enough as is and likely wouldn't grow large enough to support such an endeavor.


Edited by Skywalkre, 30 August 2018 - 1242 PM.

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#178 Avalon12

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Posted 04 October 2018 - 1909 PM

I'm back Gents.

I quit WOT last march. Never looked back. Who wants my accounts. xD

Seems i've missed...... things


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