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#41 jwduquette1

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Posted 13 March 2014 - 0955 AM

Latest good news from "For the Record"...

Apparently the T7 Combat Car and the Vickers Mk1Vc will be getting buffs. :0)
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#42 jwduquette1

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Posted 13 March 2014 - 1037 AM

List of T7 CC and Vickers MkIV buffs just got pooped out on "For the Record"

 

T7 is going to be way-way more speedy.  Is 27mm enough pen to put holes in T18 side\rear?

 

source: WotLeaks VK community

T7 CC

- maximum forward speed changed from 38,6 to 56 km/h
- maximum reverse speed changed from 16 to 20 km/h
- ammo carried from 1100 to 1350 rounds
- rate of fire from 450 to 550 RPM
- maximum firing range from 350 to 395 meters
- penetration from 22 to 27mm

Mk.VIc

- maximum firing range from 350 to 395 meters
- penetration from 25 to 27mm

 


Edited by jwduquette1, 13 March 2014 - 1040 AM.

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#43 Skywalkre

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Posted 13 March 2014 - 1216 PM

 

So almost done with the E 50 grind.  It's... not bad now.  It's got one really glaring downside, though.  In my last 42 games I've had 8 incidents of engines knocked out or fires.  If you're going to play this you're going to blow a lot of repair kits and fire extinguishers.


U also running it with the driver perk for cleaning up the engine (whatever the hell it's called)?

Also: are u getting ammo racked a lot in the E50? Just curious if I'm gonna need to run wet ammo rack in the thing. I'm running it my panther and panther 2. Dunno how susceptible the panther 2 is to getting ammo racked and just assumed it was about as bad as the panther 1.

 

Preventative Maintenance?  No.  There's a website out there that crunches the changes in % when using that and it didn't seem all that much and I've never seen a post either breaking down the math showing how it's worthwhile or numbers of using it vs not using it. 

 

I have a 280ish crew in it right now and this is how I have them broken down:

 

Commander: Sixth Sense, Eagle Eye

Gunner: Repairs, Snap Shot

Driver: Repairs, Clutch Breaking

RO: Situational Awareness, Repairs

Loader: Repairs, Camo

 

Equipment: Vents, Rammer, Coated Optics

Consumables: Large First Aid, Large Repair Kit, Auto Fire Extinguisher

 

Ammo racks are rare.  Haven't used a kit on one in quite a while.  Sadly what is fairly common is losing your gunner.  Folks who know how to engage you aim for the turret and end up taking him or my TC out.  I've used far more Large Health Kits on this than any other tank, by far.

 

As already mentioned fires are extremely common and compared to other tanks this thing seems to lose a lot of modules when hit by arty.

 

Since I swapped to repairs on most of my crew I've almost never needed to burn a kit for repairing tracks.  When this thing was stock I was blowing through a repair kit almost every other game.

 

I'm starting to see how it's a tank that can be abusive in pub games but it's an expensive tank if that's what you're going for.  Will likely finish the grind, use converted XP while playing on it more to get the T-25, and then buy and never play the 50M.

 

Edit: I now just noticed I didn't put this E 50 stuff in the WoT Part Deux thread.  Oh well, not the first time in here something's been misplaced.


Edited by Skywalkre, 13 March 2014 - 1238 PM.

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#44 Edmund

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Posted 13 March 2014 - 1329 PM

 

List of T7 CC and Vickers MkIV buffs just got pooped out on "For the Record"

 

T7 is going to be way-way more speedy.  Is 27mm enough pen to put holes in T18 side\rear?

 

source: WotLeaks VK community

T7 CC

- maximum forward speed changed from 38,6 to 56 km/h
- maximum reverse speed changed from 16 to 20 km/h
- ammo carried from 1100 to 1350 rounds
- rate of fire from 450 to 550 RPM
- maximum firing range from 350 to 395 meters
- penetration from 22 to 27mm

Mk.VIc

- maximum firing range from 350 to 395 meters
- penetration from 25 to 27mm

 

 

 

I don't think 27mm can do it.


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#45 bojan

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Posted 13 March 2014 - 1435 PM

T18 side armor between tracks is 25mm, so good shots will penetrate.


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#46 Skywalkre

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Posted 13 March 2014 - 1832 PM

Per FTR Confrontation is being disabled in 9.0.  They don't know yet if it's permanent.  Enjoy all the games you can get (which means if you' on the NA servers, all 2-3 you'll see before 9.0 hits)!.


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#47 Skywalkre

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Posted 13 March 2014 - 1907 PM

FTR had the answer to a question about Historical Battles I was curious about:

 

 

- the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum
- fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues

So... it will be possible to see battles with say, 6 KTs vs 12 ISs.  A couple months after this comes out I wouldn't be surprised to see this being the case (with the occasional lower tier tank being driven by someone looking to make the stock grind easier or just not knowing how things work).

 

Like I've said before I still expect queues for German players to be incredibly long even with this setup.


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#48 Stefan Fredriksson

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Posted 14 March 2014 - 0207 AM

Per FTR Confrontation is being disabled in 9.0.  They don't know yet if it's permanent.  Enjoy all the games you can get (which means if you' on the NA servers, all 2-3 you'll see before 9.0 hits)!.

Any official reason given why?
I like the concept, but have only gotten 5, out of quite a lot. Too few to give final judgement for me.

I dont understand. If you want something tested, you test it, not disable it.
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#49 Harold Jones

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Posted 14 March 2014 - 0658 AM

Just a guess, but I assume because it's too lopsided and they want to focus on a mode that is easier to balance, like historical mode.


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#50 Colin

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Posted 14 March 2014 - 0755 AM

I have killed T18's with my Vickers into the sides and rear, but have never killed one with my T7, have managed to hurt them a tiny bit. I would think the 15mm would penetrate more than the 12.7?


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#51 Skywalkre

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Posted 14 March 2014 - 1122 AM

Just a guess, but I assume because it's too lopsided and they want to focus on a mode that is easier to balance, like historical mode.

Yeah, this.  There was a comment from Storm that it's simply not balanced (which the player-made graphs linked earlier showed) and they don't have the resources to fix it atm.  Sounds like it'll come back someday.


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#52 Stefan Fredriksson

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Posted 14 March 2014 - 1145 AM

Ok. Thanks.

I have a clue now why I keep playing Wot - no other game out there entertaining enough atm. And playing against others always adds value.
Example - I really liked Panzer General 2, found a free download of it yesterday. As expected, it hadn't aged properly for me.
Think I will pick Kerbal SP soon though.

That being said. Home sick today resulted in the decision to start reaching for T34/85 (tried KV-13, did not like).
Going back to T-46 was really refreshing.
Just got T-50, have only run it for 3 matches. A bit slower than I thought, even with latest nerf in mind. Guessing I will like T-34 quite some.
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#53 Max H

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Posted 14 March 2014 - 2248 PM

FTR had the answer to a question about Historical Battles I was curious about:

 

 

- the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum
- fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues

So... it will be possible to see battles with say, 6 KTs vs 12 ISs.  A couple months after this comes out I wouldn't be surprised to see this being the case (with the occasional lower tier tank being driven by someone looking to make the stock grind easier or just not knowing how things work).

 

Like I've said before I still expect queues for German players to be incredibly long even with this setup.

 

They may enforce minimum player numbers, so combined with the hardcap if you only have tiger 2's in queue everyone will have to wait for panzer 2s to fill out the roster.


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#54 Skywalkre

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Posted 15 March 2014 - 0948 AM

 

FTR had the answer to a question about Historical Battles I was curious about:

 

 

- the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum
- fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues

So... it will be possible to see battles with say, 6 KTs vs 12 ISs.  A couple months after this comes out I wouldn't be surprised to see this being the case (with the occasional lower tier tank being driven by someone looking to make the stock grind easier or just not knowing how things work).

 

Like I've said before I still expect queues for German players to be incredibly long even with this setup.

 

They may enforce minimum player numbers, so combined with the hardcap if you only have tiger 2's in queue everyone will have to wait for panzer 2s to fill out the roster.

 

The second point quoted above would seem to indicate otherwise.  Queues are already going to be long for German players, can you imagine how long they'd be if you needed certain tanks per battle?


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#55 Marek Tucan

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Posted 20 March 2014 - 0213 AM

Some 9.0 HD models:

 

1798626_517732508258991_1856328132_n.jpg

 

1975210_517732351592340_750238125_n.jpg

 

1463240_517732454925663_2142435854_n.jpg

 

And seems like additional tracks may have appeared in the Pearl River

1904029_517732708258971_1318838598_n.jpg


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#56 jwduquette1

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Posted 20 March 2014 - 0808 AM

sweet


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#57 Skywalkre

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Posted 20 March 2014 - 1653 PM

Meh.  Given WG's inability to fix maps (sometimes repeatedly) in the past I have zero confidence the changes coming up in 9.0 will be any different.


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#58 Max H

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Posted 20 March 2014 - 2023 PM

 

1904029_517732708258971_1318838598_n.jpg

 

And t-54 shrunk?


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#59 Marek Tucan

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Posted 27 March 2014 - 1003 AM

Second round of the test begins.


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#60 Edmund

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Posted 27 March 2014 - 1032 AM

Second round of the test begins.

 

Marek,

 

Are the pics in post #55 what the tanks will look like in 9.0?  If so they will be awesome. 


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