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Command: Air/naval Warfare

Looks really interesting!

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#1 Sardaukar

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Posted 05 January 2013 - 1346 PM

Link to page:

http://www.warfaresims.com/Command
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#2 Sardaukar

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Posted 29 December 2013 - 1033 AM

Got this yesterday. Looks really interesting and very detailed. 

 

Those who have played Harpoon 3 CE and such know what to expect. 


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#3 Archie Pellagio

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Posted 29 December 2013 - 1050 AM

I've been looking at this with envious eyes for a while now, can't quite seem to get it though...


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#4 Sardaukar

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Posted 07 January 2014 - 0535 AM

It's definitely worth it's admittedly steep price. 

 

They are still developing it and there is a healthy community on forum, making user scenarios. Database is updated regularly by requests from community, ditto with new features and bug-fixes.

 

I have managed to submit my update request for IAF F-15A/B/C/D Baz Meshopar planes, since there is nowadays information about the upgrade. There is kick-ass scenario about IAF air strike to Iran 2014..and I love to edit and play it. :D Drones, ELINT, ECM, Tankers, SEAD strikes with Delilah drones/cruise missiles carried by F-16D Baraks, SEAD patrols by F-16s carrying HARMs, Strikes, with Griffin LGBs, GBU-28 "Deep Throat" etc, Air combat with Python 4s and 5s, AMRAAMS, Sparrows, Derbys...you name it. Oh my! :D


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#5 Archie Pellagio

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Posted 07 January 2014 - 0546 AM

Next week I'm sold! :)
threw is no multilayer or Co op is there?
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#6 Sardaukar

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Posted 07 January 2014 - 0610 AM

Next week I'm sold! :)
threw is no multilayer or Co op is there?

 

There is evolving MP/Co-Op campaign available. :D

 

Check forum for general feel:

 

http://www.matrixgam...sp?forumid=1154

 

and MP campaign system created by community member, called Geoscape/Joint Command:

 

http://www.matrixgam...m.asp?m=3464981

 

This will positively make you salivate! :D

"Geoscape is a multiplayer dynamic campaign for Command. Geoscape will take commands from players and determine when combat needs to be resolved. It then generates Joint Command matches for each theater and then Joint Command in turn generates Command scenarios! 

Geoscape is about persistence, units will exist before multiplayer matches and will exist (potentially damaged!) after multiplayer matches. Logistics will also be tracked, weapons will need to be shipped or flown around. "


Edited by Sardaukar, 07 January 2014 - 0616 AM.

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#7 RETAC21

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Posted 07 January 2014 - 1536 PM

What is this, a H2 improved clone or it does allow play like harpoon classic?


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#8 Marek Tucan

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Posted 07 January 2014 - 1548 PM

Looks a lot like H2 meeting Google Maps. Kinda enjoyed H2 - it was not as hardcore as H1/H3, but it was more fun.


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#9 RETAC21

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Posted 07 January 2014 - 1622 PM

IIRC H2 was the hardcore thing, while H1/3 were more wargamer stuff.


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#10 Marek Tucan

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Posted 07 January 2014 - 1630 PM

Maybe I am mistaking my Harpoons, been a long time :)


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#11 Andrew Jaremkow

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Posted 07 January 2014 - 1727 PM

Next week I'm sold! :)

 

So was I, when I bought it last week. Now I'm not so sure...

 

While it has potential, be aware that despite the steep price you're getting a very unpolished product. They do look like they have good continuous developer support, and if they continue to make improvements it may reach its true capability, but at the moment I find it has a lot of little bugs and flaws that really detract from my appreciation of it. If I had a chance to try a demo in advance I would probably not have paid this price for it.

 

That being said, I'm off to try bombing Khark Island again, so please excuse me for rushing off. 


Edited by Andrew Jaremkow, 08 January 2014 - 0703 AM.

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#12 Sardaukar

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Posted 08 January 2014 - 0712 AM

This is hardcore, even though surprisingly easy to play. But computations in game definitely are hardcore.

 

If you liked Harpoon 2, you'll love this.

 

It has bugs, but support have been excellent and they are planning to continue fixing and expand the game They just squashed one major and few lesser bugs, next build should squash another major one, that is lockup when too many missiles on air. I could usually get past that by reloading autosave, but it can be annoying. Good thing is that they have been releasing new Builds, that is updated/fixed versions, often once a week or so. 

 

There is also a bug about Tanker planes, they seem to crash after giving out too much fuel sometimes (happened to me last game, in my modified Operation Sling of David (attack on Iran) scenario).

 

In game, you don't have database editor per se. They don't want to get into "database wars" that plagued H2 community. So, they are very careful when adding/modifying stuff and doing it after considering evidence/info/documentation. It's bit pity for "what if"-things, but keeps game "honest". 


Edited by Sardaukar, 08 January 2014 - 0713 AM.

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#13 Sardaukar

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Posted 08 January 2014 - 1141 AM

Well, at least it gives them the potential to release 'battlesets' as the creators of harpoon did. I could see a lot of potential for historic sets for something like this, ie cuban missile crisis.

 

Basically one could already do that stuff, editor allows any place around globe. And Cold War database probably already has all the required units. 


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#14 seahawk

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Posted 08 January 2014 - 1150 AM

I am tempted


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#15 Sardaukar

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Posted 19 January 2014 - 0720 AM

It has LOT of stuff.There are 2 databases, one from 1946-1979 and another from 1980 - near future. 

 

If it existed, it probably is in game. Database is so large I have but just touched it when viewing :D

 

Support/enhancements are great. I have had it 3 weeks and it was then Build 481 (version). they just released Build 486 today, so you can see how responsive and willing devs are for enhancements and bug fixes. 

 

As said on forum:

 

At present, the ground forces are more an 'excuse' to perform air/naval ops than part of an all-encompassing air/sea/land simulation, though I do understand there are intentions to enhance that sometime down the line. 

I've only played conflict-based scenarios so I don't know to what extent stand-offs can be modelled, but I see no reason why that couldn't be done especially as more features are added. You can always make suggestions in the forum. 

Is it worth it just now? 

Now, the game is still very new, there are bugs and finessing yet to be dealt with, but IMHO it's still an enormously deep, challenging and enjoyable game in its present state. It's not cheap, but you are paying for a game crafted and supported by enthusiasts, with all the signs that such improvement will continue for a long time. If you check out the forum you'll see that the devs are very attentive to our reports and requests, and work hard at implementing fixes and improvements. 

So I'd say yes, it's very much worth it if you can afford the price. And if you can't, start saving now!


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#16 Sardaukar

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Posted 19 January 2014 - 0748 AM

Stuart: You mean these? :D Yes, all in Cold War Database :)

 

BSt1_zps1b46687e.jpg

 

BSt2_zpsb4af0a42.jpg


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#17 John(txic)

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Posted 20 January 2014 - 1534 PM

I was interested too, until I saw it was a Matrix release.

 

I'll wait to see if it gets supported by the company, or left as a bug-riddled mess like "Eagle Day to Bombing the Reich"; once bitten...


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#18 Sardaukar

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Posted 20 January 2014 - 2359 PM

Matrix is just publisher, it's developers who need to support their product. In case of Eagle Day to Bombing the Reich, that was Gary Grigsby & Co. (2by3). I guess in 2b3 case, they dropped earlier game, concentrating on War in the East/War in the West. 

 

Developers of CMANO is http://www.warfaresims.com/ and they have been very enthusiastic so far to support their product. 

 

BTW, good overview of game:

 

http://www.warfaresi...m/?page_id=1101


Edited by Sardaukar, 21 January 2014 - 0033 AM.

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#19 Corinthian

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Posted 21 January 2014 - 0250 AM

Is it steep in the requirements? I.e., is it a "Can you run Crysis?" kind of game?


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#20 Sardaukar

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Posted 21 January 2014 - 0733 AM

Is it steep in the requirements? I.e., is it a "Can you run Crysis?" kind of game?

 

Product Requirements :

  • OS: Windows XP SP3 / Vista / 7 / 8
    CPU: 1 GHz (Dual-core Pentium and above recommended)
    RAM: 1 GB (2GB+ recommended)
    Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    Sound: Compatible sound card
    Hard disk space: 10 GB Free
    DVD-ROM: Yes, for boxed version
    DirectX version: DirectX 9.0c (Suitable Direct-X version bundled with game)

 

I run it on laptop with Intel Core Duo 2.0Ghz and 4 Gb RAM (plus 4Gb Windows ReadyBoost on memory stick attached.). I have not tried huge scenarios, but I can run even large(ish) ones decently. 

 

Here is product page of Matrix for more info:

 

http://www.matrixgam...aval.Operations

 

You might like the scenario depicted on video on that page, it's situated in Scarborough Shoal, Philippines :D


Edited by Sardaukar, 21 January 2014 - 0737 AM.

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