Getting tired of pub games and the current HE meta so finally grabbed the mod that enables training rooms. Really nice feature as it's actually more detailed than what we have in WoT. You can face off against bots, choose whether they're active or not and armed or not.
One of my biggest interests has been secondaries and effectiveness so messing around with that right now.
In my first battle I threw my NC against a stationary, unarmed NC bot (bots appear to all be stock config). My NC has Secondary Battery Modification 2 and Basic Fire Training and Advanced Fire Training on the Captain. First thing I wanted to do was test how effective that extra 20% range and accuracy gives me from the mod. So, I parked my NC in the 5.4-6.3 km range on the bot.
After nearly 10m the enemy NC was still alive. Secondaries fired 1238 shots (all fire HE on the NC) and hit with 197 (15.6% hit rate on a stationary target that was offset) for a total of 26840 dmg (~136 dmg/hit). They started 2 fires and those combined for 19562 dmg.
Next went against several Bensons. Engaged again from a range of greater than 5.4km. 808 shots fired for 60 hits (7.5% hit rate on stationary targets) for 37402 dmg (~623 dmg/hit). No fires were started.
One thing I'm curious about is critical damage. The first page on the after battle report showed 8 against the Bensons. The third page showed 4 for the symbol which I thought was critical hits on the upper right hand side.
Anywho, next plan is to get in closer in the 4.5-5.4 band and compare with and without the accuracy mod. After that plan on getting in even closer and again comparing with and without the accuracy mod.
Edit: I forgot you can turn off secondaries so the profiles on all the enemy ships was different. Most were offset. Only one of the Bensons was fully broadside and it died about 30s faster than the previous two which were offset from the NC.
Edited by Skywalkre, 05 June 2015 - 1846 PM.