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#41 Corinthian

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Posted 16 August 2015 - 2356 PM

I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets. :(


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#42 sunday

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Posted 17 August 2015 - 0157 AM

Wider spreads are your friends at short range. Even better if you could overlap several wider spreads.


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#43 Skywalkre

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Posted 17 August 2015 - 0842 AM

I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets. :(

Keep an eye on Aslain's modpack.  There's a mod in his pack called 'Training Room Enabler' which lets you face against bots and you have the option to have them be mobile but not engage you.  You could use a training room with that setup to practice close torp runs.

 

Unfortunately the latest download there doesn't actually enable any mods for me.  I had to go to an older one in my download history to get it working again and I don't think he has any old ones for download.


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#44 Fritz

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Posted 17 August 2015 - 0917 AM

I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets. :(

 

Use the automatic lead calculator for torpedoes. But keep in mind your target's maneuvers.

 

I find blowing up enemy battleships with a 6-torpedo tight spread very satisfying.


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#45 bojan

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Posted 17 August 2015 - 0946 AM

I had great game with that in tier 5 US DD - map with a lot of small islands, I run into Wyoming and Kawachi. 6 torps from left into Wayo, 6 torps from right into Kawachi, I get obliterated by their salvoes, they both got sunk. :) Totally worth it. :D


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#46 Harold Jones

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Posted 17 August 2015 - 1105 AM

I favor narrow spreads at close range, since my US DDs are likely to die in the attempt I like to get a killing shot in if possible.


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#47 sunday

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Posted 17 August 2015 - 1257 PM

Just launched both broadsides of Nicholas torpedoes against an unlucky New York. Closest range was about 2km. Nicholas survived. Using that turbo engine thing reduces a bit the time window the BB has to engage the incoming DD.


Edited by sunday, 17 August 2015 - 1258 PM.

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#48 Corinthian

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Posted 17 August 2015 - 2345 PM

 

I hope when the game is finally launched in its final form, there'll be a target practice tutorial where one can practice gunnery and torpedoes. Lately, all my torpedoes launched at short range miss their targets. :(

 

Use the automatic lead calculator for torpedoes. But keep in mind your target's maneuvers.

 

I find blowing up enemy battleships with a 6-torpedo tight spread very satisfying.

 

 

How do I use the automatic lead calculator for torps? I've been looking for youtube instructional vids on that topic but I don't see any.

 

The last one was I using Kuma and there was a Wakitake or something Japanese DD beside me. I launched at close range but missed. He launched too and I got the full broadside. :(


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#49 sunday

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Posted 18 August 2015 - 0223 AM

Look at target, press the "X" key. If the target selected is not the one you wanted, press again the same key.


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#50 zaarin7

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Posted 18 August 2015 - 2034 PM

Also if you target with guns first and then fast switch to torps it will show the lead.

 

If close in I use narrow spread and it works. IMHO most ships with smaller mounts (2-3 torps) can't a decent enough spread to be usefull at range.


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#51 sunday

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Posted 18 August 2015 - 2047 PM

But those ships with twin tubes (Minekaze is the best example) allow you to make very tight patterns useful for sniping unwary targets at extreme range.

 

On the other end, quintuple launchers like Gearing's and, especially, Shimakaze's, spread the torps so much that at extreme range you could put a ship, broad side on, between torpedoes. And those Tier X fishes are very, very expensive.


Edited by sunday, 18 August 2015 - 2047 PM.

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#52 Paul G.

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Posted 19 August 2015 - 1226 PM

Still no one has been able to tell my why WoT runs perfectly fine on my machine...good fps, little or no lag...while WoWS is completely unplayable. :blink:


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#53 Corinthian

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Posted 22 August 2015 - 2105 PM

Ok, I pressed the X key and the torpedo target was selected. Yet I do not see any auto-lead thingy. Wot does it look like? Anyone can give me a screen shot? Thanks.


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#54 Skywalkre

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Posted 22 August 2015 - 2336 PM

post-1002276027-0-81877200-1431189814.jp


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#55 Corinthian

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Posted 23 August 2015 - 2102 PM

Ah.... Thanks. Hmmmm.... Will try it out soon.


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#56 Corinthian

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Posted 24 August 2015 - 2035 PM

Yay! I tried it out! My torpedo spamming accuracy is better now - although enemy still manages to evade it hehehehe!


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#57 Colin

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Posted 25 August 2015 - 0022 AM

I just found out the hard way that the Phoenix has 1 km more gun range than the fully kitted Omaha


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#58 Harold Jones

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Posted 25 August 2015 - 1046 AM

Phoenix is not a ship to take lightly.


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#59 Fritz

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Posted 25 August 2015 - 1055 AM

Stock it sucks but upgraded it's pretty decent. Just need to learn to stop getting into 1-1 shooting contests with St Lous-es...


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#60 RETAC21

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Posted 25 August 2015 - 1209 PM

Should have tried it in Alfa when it had something like 4 guns in all... ;)


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