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Victory At Sea Pacific


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#1 rmgill

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Posted 06 September 2018 - 1838 PM

I just saw this on Youtube. Looks interesting....


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#2 Stuart Galbraith

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Posted 07 September 2018 - 0227 AM

Ill buy it, as long as I can spam HMS Vanguards.


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#3 Rick

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Posted 07 September 2018 - 0912 AM

I just saw this on Youtube. Looks interesting....

Electronic version of this: https://boardgamegee...victory-pacific


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#4 Skywalkre

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Posted 07 September 2018 - 2041 PM

Eh... I'd be a bit hesitant after watching that vid.

 

First, and most importantly, is there a pause option?!  Coupled to the fact that he said AI is hit-or-miss I can only imagine how frustrating it'll be to control everything, especially later in the war, without the ability to pause and give orders.  That just sounds like a recipe for extreme aggravation.  Thinking about it... there has to be speed settings otherwise things will move too fast or the timetable for this must just be the first few months of the war (otherwise games would take ages).

 

Second, how much can you automate?  So he says you can't control the logistic fleets (or the troop landing ones) so can you set up something for your ships already in play to automatically escort said fleets depending on certain parameters?  If you're going to have to handle this all yourself like a true RTS, and again think of this at a period much later in the war, it's going to be a bloody nightmare.  At that point you've moved past a game about the Pacific in WW2 and into the reality of (eventually) getting Carpal Tunnel Syndrome.

 

Third, would love to learn more about resource production.  From what that vid said it sounds like it's possible for the Japanese to out-produce America.  I'm no expert on the Pacific in WW2 but I'm pretty sure that's fantasy.

 

Fourth, you have ships like the Enterprise but can't build them yet.  Why...?  This ties in with the third point in that this game sounds more like a game that gives you some visuals from WW2 Pacific and that's it.  Nothing wrong with that, but the guy in the vid above keeps mentioning 'rewriting history' which seems a bit of a stretch.

 

Honestly sounds like something I'd wait on for two reasons.  The first is that vid above is just days old, features some pretty significant bugs/issues, and the game supposedly releases in days.  I'm skeptical that stuff will be fixed by then.  Second, there's all the reasons above.  I went to the Steam page but it didn't have any answers for me.  Some quick google searches didn't turn up much (but I'm not spending a lot of time reading about it, either).


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#5 Ken Estes

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Posted 14 September 2018 - 0319 AM

A 1977 game? Must be a dog. For Pacific WWII strategy, there is War in the Pacific, with exhaustive detail, allowing alternative production for Japan. For ship fighting, nothing has happened [I don't do "World of xxxx" fantasy stuff] since Fighting Steel  [and its follow on FS Project, now fallow] and Task Force 1942. The latter has been revived by Steam, so it might be worth a try.


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#6 Stuart Galbraith

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Posted 14 September 2018 - 0330 AM

The very finest naval wargame I ever played was a Computer wargame from the mid 1990's. I cant off the top of my head remember the name of it, but I stll have the manual lying around somewhere. It basically took the 1930's  US Naval Academy wargame data on guns, armour and what have you, and encoded it in a wargame that ran battles in 3 minute turns. Didnt work so well at close quarters, but anything over 4000 yards or so it was first rate.

 

I must get an emulator for that. It looked like shit, but ive yet to find a tactical naval wargame that came close, other perhaps than the Distant guns series.

 

For more modern battles, here was an interesting board game I found a link for where some people were fighting the 1973 naval standoff in the Med that looked pretty interesting.

http://www.hksw.org/DEFCON%203.htm

I actually recreated this on Command Modern Air Naval Operations. But Its probably too big for anyone without a top of the line pc to play.


Edited by Stuart Galbraith, 14 September 2018 - 0332 AM.

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#7 Captain Hurricane

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Posted 18 September 2018 - 0535 AM

The very finest naval wargame I ever played was a Computer wargame from the mid 1990's. I cant off the top of my head remember the name of it, but I stll have the manual lying around somewhere. It basically took the 1930's  US Naval Academy wargame data on guns, armour and what have you, and encoded it in a wargame that ran battles in 3 minute turns. Didnt work so well at close quarters, but anything over 4000 yards or so it was first rate.

 

I must get an emulator for that. It looked like shit, but ive yet to find a tactical naval wargame that came close, other perhaps than the Distant guns series.

 

Do you mean Action Stations Stuart?

 

You can download it here: https://www.myabando...ns-130#download


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#8 Stuart Galbraith

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Posted 18 September 2018 - 0828 AM

Thats it! Well done. Ill make sure I download it this time, ive already got an early PC emulator to run Trinity. Ta Muchly.

 

It looks as horrible as I remember it, but it had amazing detail. You had the ability to flood magazines, counterflood, illumination rounds, specifying alternate directors, searchlights. Even the AI seemed to put up a fairly competent fight. If it hadnt looked so horrible, it would probably have been better remembered.


Edited by Stuart Galbraith, 18 September 2018 - 0831 AM.

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