Jump to content


Photo

Update 0.3.1


97 replies to this topic

#81 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,423 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 03 June 2015 - 2220 PM

Patch tomorrow morning on NA server from 04:00 to 05:00 pacific time.

 

Fixed a bug that caused a failure to display any change when upgrading the AA module to 127-mm guns on Fuso
Fixed an issue affecting aiming and non-moving ships
Fixed an issue that resulted in poorly balanced teams when in Standard and Domination game modes
Added an after-battle notification prototype
Fixed an issue that caused features to disappear while turning the camera
Decreased the speed of dive bombers and torpedo bombers under attack
Changes to ship turning radii
Fixed an issue causing ships to become stuck near sector G2
Changed economic settings for ships Myoko, Ishizuchi, and Mogami
Decreased the effectiveness of "Pyroman" skill to +3% instead of +5%
Changed bombs and torpedoes on Japanese aircraft:
Torpedoes tiers IV - VII: Type 91 Mod1A
Torpedoes tiers VII - X: Type 91 Mod2A
Bombs all tiers: Type99 N25 Mod1
Decreased the damage of HE shells by between 11.5% and 15.8%
Decreased the likelihood of AP shell ricochet by adjusting the deflection angle by 5 degrees
Improved overall client performance, mostly addressing freezing issues

  • 0

#82 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,188 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 03 June 2015 - 2249 PM

Some changes in the right direction regarding HE spam... though frankly I would've preferred to see more (like an across the board drop in fire % chance).

 

Edit: That change to Pryoman leaves me with the impression it's additive.  If it was multiplicative going from 5.25% to 5.15% fire chance on hit is meaningless.  Maybe I was just that unlucky with the 600+ DD hits I was tracking that never got above 6%.


Edited by Skywalkre, 03 June 2015 - 2320 PM.

  • 0

#83 Edmund

Edmund

    Crew

  • Members
  • PipPip
  • 1,550 posts
  • Gender:Male
  • Location:Westminster, Colorado (Not by choice)
  • Interests:Tanks, Trains, Planes, and boats(Big boats)

Posted 04 June 2015 - 0818 AM

 

Patch tomorrow morning on NA server from 04:00 to 05:00 pacific time.

 

Fixed a bug that caused a failure to display any change when upgrading the AA module to 127-mm guns on Fuso
Fixed an issue affecting aiming and non-moving ships
Fixed an issue that resulted in poorly balanced teams when in Standard and Domination game modes
Added an after-battle notification prototype
Fixed an issue that caused features to disappear while turning the camera
Decreased the speed of dive bombers and torpedo bombers under attack
Changes to ship turning radii
Fixed an issue causing ships to become stuck near sector G2
Changed economic settings for ships Myoko, Ishizuchi, and Mogami
Decreased the effectiveness of "Pyroman" skill to +3% instead of +5%
Changed bombs and torpedoes on Japanese aircraft:
Torpedoes tiers IV - VII: Type 91 Mod1A
Torpedoes tiers VII - X: Type 91 Mod2A
Bombs all tiers: Type99 N25 Mod1
Decreased the damage of HE shells by between 11.5% and 15.8%
Decreased the likelihood of AP shell ricochet by adjusting the deflection angle by 5 degrees
Improved overall client performance, mostly addressing freezing issues

 

 

Sounds good. 


  • 0

#84 FlyingCanOpener

FlyingCanOpener

    Kakistocrat

  • Members
  • PipPip
  • 8,947 posts
  • Gender:Male
  • Location:New Iberia, LA USA
  • Interests:Geomatics // Naval History // Soccer // Teaching

Posted 04 June 2015 - 0953 AM

Because dive bombers and torpedo bombers aren't slow enough when they're attacked. Because carriers don't have a low enough dpm...
  • 0

#85 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,188 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 04 June 2015 - 1608 PM

Someone made a great post over on the WoWs subreddit with the turning radii and HE dmg changes

 

Basically every BB and CV got hit though the CVs got it the worse (seems early anti-CV runs as another CV player are now a must since it should be rather easy to kill them if your planes can get to them unscathed).

 

Edit: Thinking this through more... it was already rather easy to kill another CV early in the game if you could get your planes through.  The issue is if as I discovered when I jumped to the Hiryu and started running into games where every enemy ship had 70+ AA.  These turning nerfs make it a gimme, now, that you'll sink the enemy CV with your planes if they get through.

 

So... will MM account for this?  If you put one CV against two that lone one is likely dead for sure.  Looks like it's time to stop ridiculing CA players for guarding CVs and instead asking them to help out.

 

Edit 2: I can already see the frustration of CV players who don't get an escort and feel bad for the CA player who takes up that job ("yep... sitting back here... waiting... so much fun").

 

Edit 3: No initial impressions because I basically haven't seen any carriers since the patch.  I wonder why?


Edited by Skywalkre, 04 June 2015 - 1658 PM.

  • 0

#86 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,423 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 04 June 2015 - 1658 PM

Edit 2: I can already see the frustration of CV players who don't get an escort and feel bad for the CA player who takes up that job ("yep... sitting back here... waiting... so much fun").

 

Especially since the XP for shooting down planes seems to be just barely north of 0.


  • 0

#87 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,188 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 04 June 2015 - 1705 PM

 

Edit 2: I can already see the frustration of CV players who don't get an escort and feel bad for the CA player who takes up that job ("yep... sitting back here... waiting... so much fun").

 

Especially since the XP for shooting down planes seems to be just barely north of 0.

 

Good point.  Forgot about that.

 

So I've put in a few games and... this patch definitely still didn't do enough.  Lost half my life in my NC to fires because the issue of repair being too long and fire chance being too high hasn't changed.

 

Edit: They still haven't gone anywhere near far enough to make AP appealing for most ships.  Ran two games in my Pensacola.  Fired AP in one against other cruisers (so citadels are a definite possibility) who only presented their sides to me.  With several citadel hits I averaged all of 750 dmg per shot.  Next game ran all HE, got no fires, and averaged 600.

 

It's still RNG vs RNG and right now the RNG on HE does so much more for the overwhelming majority of ships out there.


Edited by Skywalkre, 04 June 2015 - 1724 PM.

  • 0

#88 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,188 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 04 June 2015 - 1720 PM

Fuck it.

 

Fires still doing all the damage and nothing you can do to stop it.  DDs still able to sit in a smoke screen, fire, and you can't detect them a few km out.

 

Done for the day.


  • 0

#89 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,423 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 05 June 2015 - 1300 PM

Some developer comment on the latest patch here http://worldofwarshi...pers-note-0313/

 

Either the quote below is describing an undocumented change or it is what they meant by this line in the patch notes Decreased the speed of dive bombers and torpedo bombers under attack

 

Also, rather important changes have been made to the gameplay of fighter aircraft. It is now more difficult for fighters to catch up with "empty" squadrons. Thanks to this change, defenseless strike squadrons have an opportunity to resist fighters. Dropping bombs and torpedoes gives an improved chance of escaping enemy fighters without being swarmed when returning for resupply.

  • 0

#90 FlyingCanOpener

FlyingCanOpener

    Kakistocrat

  • Members
  • PipPip
  • 8,947 posts
  • Gender:Male
  • Location:New Iberia, LA USA
  • Interests:Geomatics // Naval History // Soccer // Teaching

Posted 05 June 2015 - 1358 PM

 

Some developer comment on the latest patch here http://worldofwarshi...pers-note-0313/

 

Either the quote below is describing an undocumented change or it is what they meant by this line in the patch notes Decreased the speed of dive bombers and torpedo bombers under attack

 

 

 

Also, rather important changes have been made to the gameplay of fighter aircraft. It is now more difficult for fighters to catch up with "empty" squadrons. Thanks to this change, defenseless strike squadrons have an opportunity to resist fighters. Dropping bombs and torpedoes gives an improved chance of escaping enemy fighters without being swarmed when returning for resupply.

 

 

Considering how savaged strike squadrons can be before they drop their ordinance, you see a lot of good carrier players just leave them to die so you can respawn squadrons faster.

 

Also amusing the devs think people actually fly fighter squadrons nowadays.


  • 0

#91 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 8,188 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 05 June 2015 - 1416 PM

Also amusing the devs think people actually fly fighter squadrons nowadays.

 

I've seen it more lately, actually, even from IJN CVs.  I'm curious if its players realizing the turning changes make them more vulnerable and they're scared about that first alpha strike from opposing CVs at the start of the game so want some fighters as insurance?  Then again this is a WG playerbase... I might be giving them too much credit.  :glare:


  • 0

#92 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,423 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 17 June 2015 - 1151 AM

3.1.5 tomorrow for NA server http://worldofwarshi...-0315-downtime/

 

Among other fixes and balance changes this one caught my eye.

[quote]Pyromaniac Bug

 
As it turned out, over the past week (thanks to those who reported the issue), there was a problem with the game that dramatically increased the number of fires. If a commander had the ability “Pyromaniac” learned, and said commander was retrained to another ship, the pyromaniac ability instead of working with a 50% efficiency, worked with a 500% efficiency! This update will fix the error, and we will start to study the fire issue anew, simply because it had a negative impact on the general statistics.[/qote]

Edited by Harold Jones, 17 June 2015 - 1151 AM.

  • 0

#93 Edmund

Edmund

    Crew

  • Members
  • PipPip
  • 1,550 posts
  • Gender:Male
  • Location:Westminster, Colorado (Not by choice)
  • Interests:Tanks, Trains, Planes, and boats(Big boats)

Posted 18 June 2015 - 0714 AM

 

Some developer comment on the latest patch here http://worldofwarshi...pers-note-0313/

 

Either the quote below is describing an undocumented change or it is what they meant by this line in the patch notes Decreased the speed of dive bombers and torpedo bombers under attack

 

 

 

Also, rather important changes have been made to the gameplay of fighter aircraft. It is now more difficult for fighters to catch up with "empty" squadrons. Thanks to this change, defenseless strike squadrons have an opportunity to resist fighters. Dropping bombs and torpedoes gives an improved chance of escaping enemy fighters without being swarmed when returning for resupply.

 

 

 

Just noticed the bolded part of the quote.  Can you tell your torp and bonbers to drop early to try to avoid a fight?  If so how?


  • 0

#94 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,423 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 18 June 2015 - 0848 AM

I suppose you could do a manual drop on empty ocean if you wanted to escape a pack of fighters.


  • 0

#95 Edmund

Edmund

    Crew

  • Members
  • PipPip
  • 1,550 posts
  • Gender:Male
  • Location:Westminster, Colorado (Not by choice)
  • Interests:Tanks, Trains, Planes, and boats(Big boats)

Posted 18 June 2015 - 0924 AM

I suppose you could do a manual drop on empty ocean if you wanted to escape a pack of fighters.

 

How do you do it?


  • 0

#96 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,423 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 18 June 2015 - 1007 AM

Check the guide section on the official forums.  I don't play carriers, I know it's possible to manual drop but not how to.


  • 0

#97 zaarin7

zaarin7

    Crew

  • Members
  • PipPip
  • 764 posts
  • Gender:Male

Posted 18 June 2015 - 1043 AM

When I signed in it updated to the 3.1.5 mentioned above however I still don't see and any difference in the chance of fire starting. It is still much higher than the recharge on damage control IMHO but recognize YMMV.


  • 0

#98 zaarin7

zaarin7

    Crew

  • Members
  • PipPip
  • 764 posts
  • Gender:Male

Posted 25 June 2015 - 1321 PM

Just signed into 3.15 and after a big update it came up as 4.0. Tried to connect and server unavailable.


  • 0



Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users