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Armored Warfare (Life Support)

Armored Warfare

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#1 Avalon12

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Posted 21 August 2017 - 1618 PM

https://thearmoredpa...-coming-to-ps4/

As if the Obsidian being canned, My.com transferring ownership back to Mail.Ru, and the general death of the NA population, they have somehow thought, "You know what could really fix our game? More players!!!! (Despite the game being in a general awful state of affairs)

Bet they'll still sell lots of poorly skinned Premium tanks!



#2 Skywalkre

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Posted 21 August 2017 - 2014 PM

Playerbase and progress will be seperate from the PC games so even if it takes off (which is unlikely because the core gameplay is still shit) I doubt it would do much for the PC servers.

 

Also, believe it or not, there are apparently several hundred PvE players still on NA keeping it afloat.  When they listed the players who met the objectives for one of the parts of the recent campaign there was over 800 names from NA.  :blink:  Some folks want pixel tanks on there screen no matter how awful the gameplay is...



#3 Skywalkre

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Posted 23 August 2017 - 1237 PM

So for those who enjoy the TMZ-level experience AW has become go check out this exchange on reddit between SS and some disgruntled players.

 

https://www.reddit.c...g_in_september/

 

In particular I was a little put off by his comment that it was foolish to put hardcore players into the mix to get their feedback for a casual game like AW.  WTF does that even mean?  I think it was FCO months ago that called AW nothing more than a browser-based experience at best.  Seems that was AW's end game all along.  :blink:



#4 Avalon12

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Posted 11 September 2017 - 1524 PM

So.... let's make a new tanks game eh? :3



#5 Skywalkre

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Posted 13 September 2017 - 1358 PM

Never going to happen, sadly.

 

Honestly, at this point, who could make it and have it not suck?  My hope was that if we got a western dev team to make a tank game we'd be set.  We got OE with AW and from what we've heard of what they wanted to make it still would have been garbage even without Mail.ru being involved.

 

On top of that there's the unfortunate shift in gaming towards microtransactions/unfinished products and gambling replacing decent game mechanics.  In a fantasy world where someone else did make a tank game we'd likely get more of the same BS that's the norm now - spend hundreds of hours or hundreds of dollars to get the game to what used to be a considered a finished product all the while with slot machine like aspects littered throughout to diminish what good players can do and to hook the mouthbreathers.  No thanks.



#6 Ssnake

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Posted 13 September 2017 - 1917 PM

I don't mean to hijack this thread but time and again your expressed desires are actually addressed in Steel Beasts. No grinding, no hidden costs, no micro transactions, no pay to win, a solid simulation core, impartiality towards national customer contingents, dedicated customer support, and a developer that has shown committment to the product for almost 20 years now. It's really difficult to keep my mouth shut. I understand that "it didn't click with you" years ago ... but maybe, just maybe the Steel Beasts of today no longer is what you remember it to be?



#7 Harold Jones

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Posted 14 September 2017 - 0937 AM

I think the main issue with Steel Beasts for gamers is the lack of persistent servers with dynamic matchmaking.

#8 Ssnake

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Posted 15 September 2017 - 0923 AM

Sure, that's certainly a drawback. But is it a killer, compared to all the advantages? There are numerous events announced by the community over every weekend, and at SteelBeasts.com there is a calendar feature to plan your game sessions accordingly. It's more of a challenge to plan for a session on a Tuesday afternoon, I grant you that. Also, SB doesn't offer small, short games unless you go for single player mode.



#9 Colin

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Posted 16 September 2017 - 0022 AM

That's the main reason i don't get to play it much these days, I only have time and brain cells left for short matchs



#10 Marek Tucan

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Posted 16 September 2017 - 0412 AM

Sure, that's certainly a drawback. But is it a killer, compared to all the advantages? There are numerous events announced by the community over every weekend, and at SteelBeasts.com there is a calendar feature to plan your game sessions accordingly. It's more of a challenge to plan for a session on a Tuesday afternoon, I grant you that. Also, SB doesn't offer small, short games unless you go for single player mode.

That may be actually the main downer :) Like it or not, most gamers are not really that hardcore and want to have a quick fun however and whenever they want without too much effort. So come home, have a dinner, turn on the PC and have few quick rounds (which also means you do not kill your evening with a long session that doesn't work out).

 

Generally it would be like the difference between, say, Il-2 flight sim and the War Thunder. Or even within WT between the Arcade and Simulator modes. 



#11 Skywalkre

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Posted 17 September 2017 - 2059 PM

 

Sure, that's certainly a drawback. But is it a killer, compared to all the advantages? There are numerous events announced by the community over every weekend, and at SteelBeasts.com there is a calendar feature to plan your game sessions accordingly. It's more of a challenge to plan for a session on a Tuesday afternoon, I grant you that. Also, SB doesn't offer small, short games unless you go for single player mode.

That may be actually the main downer :) Like it or not, most gamers are not really that hardcore and want to have a quick fun however and whenever they want without too much effort. So come home, have a dinner, turn on the PC and have few quick rounds (which also means you do not kill your evening with a long session that doesn't work out).

This is exactly it, especially now as I'm trying to move away from playing games as much as I used to.



#12 Ssnake

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Posted 18 September 2017 - 0128 AM

Thanks. It kinda makes sense. Not sure if a serious simulation can do anything about that without losing its character as a serious sim (if it's really about real-life tactics it requires a lot of coordination between the players, which in turn doesn't lend well to the concept of ad-hoc match making). But I can understand the argument in the context of WoT/AW and similar casual games.






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