The Mouthbreather Thread
Posted 25 January 2013 - 1922 PM
First game - Serene Coast
As that blog post in the general thread showed, this map has the highest odds of ending in a draw (yay for FAIL map designers!). This game was looking that way. I'm on the northern team and there's 4 of us (2 arty, a TD, and myself) against 5 of them. High tier is 6 and I'm on my Type T-34.
I was in the NW corner but a 3601 was also up there somewhere. I moved back down to our cap area and waited for him (enemy arty was pretty spot on this game). I load gold rounds. He comes over the tracks and I unleash on him. I keep moving around (I was kind of on a reverse slope but given the poor depression on this thing I was still vulnerable). With the help of one shot from our arty, that 3601 missing one shot from me juking around, and my gold rounds we finish him off. I'm feeling pretty good. Our TD and the other arty finish off one of the enemy who was in town as well. Now 4-3 in our favor.
I saw trees get knocked down in the NW so I moved back up to spot. I spot an arty and a TD and our TD in town spots their other arty in the middle of the map. That latter arty is killed. I get one shot in on the arty I spot before getting killed. However, the after death camera showed that that arty didn't move. I inform our arty of this. Neither of them fire... ever.
We have only 2m left to go in this game. What does our TD decide to do? He moves to cap. I point out he doesn't have enough time. He responds with it'll distract the enemy. Let me point out how stupid this is. First, the location of the remaining enemy is known. If they move to stop his cap (which is likely, it's amazing how many players don't know cap mechanics) it's not like they'll ever be spotted and killed. They were up in the NW corner. With less than 2m to go they'll never make it back to base. His plan was pointless.
So, guess what happens? Our TD keeps moving. The enemy moves to cap. One of our arty kills their TD and all they have left is one arty capping. This arty kills our arty which was spotting our cap. Our other arty is too far away.
Game ends in tie due to severe case of mouthbreather.
Second game - Dragon Ridge
I'm still on the Type T-34. Game is tier 7 as high tier. Guess what all our high tier (some are heavies, btw) decide to do? That's right folks, they GO WEST! We're overrun in the middle (because we basically have no one in the middle) and the enemy cruises into our base. Do any of these mouthbreathers out west move back to base to defend, even after it's clearly visible on the minimap what's happening and several comments in chat have been posted pointing out our predicament?
Eventually when the enemy was at 30ish on the cap one of the mediums starts moving back. He didn't even make it halfway. I looked up a few because, per the usual, they tried to defend their stupid play. Yeah, they all had terrible records. Play like that is why.
Edited by Skywalkre, 25 January 2013 - 1924 PM.
Posted 27 January 2013 - 1510 PM
Also, I'm developing a new appreciation for 45%-ers. Seems they have no fear and will just straight rush you regardless, very scary when you're alone in your med and there's 3 of them. Average players will be more cautious and I can beat them easily at that game - but I can't beat a rush since even 45%-ers know about flanking.
The scariest of them all is a 45% KV-5 rushing downhill towards you - SHOOT THE TRACKS!!!!! or you're dead.
Edited by Fritz, 27 January 2013 - 1512 PM.
Posted 27 January 2013 - 2015 PM
Posted 29 January 2013 - 1536 PM
This one was the worst by far. El Halluf, northern team, on my M5A1. A fairly large number of us push south and up into their base. It's looking like another win when I check the score and see they've basically done the exact same thing. There's more blue markers near our base than green ones near theirs. I turn around and floor it to our base. On my way there I come across TWO of my teammates who were back at base... and left it. They were moving towards the enemy. Why? I have no fucking clue. I get up to our base and kill two cappers, take the last one down to like 5%, but end up dying. I look back at the map and those mouthbreathers that abandoned our base somehow died in the bottom of the valley and what we had at their base was already dead.
What goes through the mind of some of these folks is beyond me.
Posted 29 January 2013 - 1548 PM
Just had another game on El Halluf. I shit you not, TWELVE of my team camp in all of 2 map squares near our base. What's really sad? They still get overrun.
Sadly, the guys that came across south with me weren't much smarter. I'm moving up that road in the south and I see on the map a Pz III that's coming off the hill behind us. I stop, engage him. What does the other light with me do? He keeps moving up and crests the top of the road and gets killed by 3 in their base. He then goes on to berate me for leaving him.
I kindly pointed out how I know what a minimap is and how to read it, and his death was his own retarded fault.
Posted 30 January 2013 - 1531 PM
Campinovka. Northern team. We have an ELC AMX scout for us for the first 1-2 minutes before he's killed. He does a great job (minus getting killed, that is) and we kill 4 of their tanks. We should have this in the bag. My team throws it away.
First, a medium chargest across the middle about 30 seconds after we lose our scout. Dead. Then about 3/4 of my team stays in our base but doesn't take arty cover. Their arty kills 3. Then near the end when we're now outnumbered 1 heavy crosses the field alone. Dead. A few seconds later another one crosses the middle of the field alone. Dead.
The levels of stupidity shown are amazing at times.
Posted 30 January 2013 - 1618 PM
A rat would not eat the same food twice if it caught sickness from eating it the first time.
All you need to do to be good at this game is to be better than a rat.
He's one of the highest rated WoT players.
Edited by Fritz, 30 January 2013 - 1619 PM.
Posted 30 January 2013 - 1716 PM
I had a game the other day where we were clearly winning. We had twice as many tanks left as them. All their remaining tanks were camping back at base. Sadly, my team was spread out and damaged so those campers were able to take us out. I commented in ALL that those campers won but lose doing the same strat 9 out of 10 games, but this one is all they'll remember when they justify to themselves that it's a smart strat to follow.
Posted 30 January 2013 - 1745 PM