Jump to content


Photo

Armored Warfare (Life Support)

Armored Warfare

  • Please log in to reply
20 replies to this topic

#1 Avalon12

Avalon12

    Crew

  • Members
  • PipPip
  • 69 posts
  • Gender:Male
  • Location:Phoenix, Arizona
  • Interests:I.T. Support, Computers & Science, Rally, Aeronautics, Electrical Engineering, Tanks and other various Machines

Posted 21 August 2017 - 1618 PM

https://thearmoredpa...-coming-to-ps4/

As if the Obsidian being canned, My.com transferring ownership back to Mail.Ru, and the general death of the NA population, they have somehow thought, "You know what could really fix our game? More players!!!! (Despite the game being in a general awful state of affairs)

Bet they'll still sell lots of poorly skinned Premium tanks!



#2 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 21 August 2017 - 2014 PM

Playerbase and progress will be seperate from the PC games so even if it takes off (which is unlikely because the core gameplay is still shit) I doubt it would do much for the PC servers.

 

Also, believe it or not, there are apparently several hundred PvE players still on NA keeping it afloat.  When they listed the players who met the objectives for one of the parts of the recent campaign there was over 800 names from NA.  :blink:  Some folks want pixel tanks on there screen no matter how awful the gameplay is...



#3 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 23 August 2017 - 1237 PM

So for those who enjoy the TMZ-level experience AW has become go check out this exchange on reddit between SS and some disgruntled players.

 

https://www.reddit.c...g_in_september/

 

In particular I was a little put off by his comment that it was foolish to put hardcore players into the mix to get their feedback for a casual game like AW.  WTF does that even mean?  I think it was FCO months ago that called AW nothing more than a browser-based experience at best.  Seems that was AW's end game all along.  :blink:



#4 Avalon12

Avalon12

    Crew

  • Members
  • PipPip
  • 69 posts
  • Gender:Male
  • Location:Phoenix, Arizona
  • Interests:I.T. Support, Computers & Science, Rally, Aeronautics, Electrical Engineering, Tanks and other various Machines

Posted 11 September 2017 - 1524 PM

So.... let's make a new tanks game eh? :3



#5 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 13 September 2017 - 1358 PM

Never going to happen, sadly.

 

Honestly, at this point, who could make it and have it not suck?  My hope was that if we got a western dev team to make a tank game we'd be set.  We got OE with AW and from what we've heard of what they wanted to make it still would have been garbage even without Mail.ru being involved.

 

On top of that there's the unfortunate shift in gaming towards microtransactions/unfinished products and gambling replacing decent game mechanics.  In a fantasy world where someone else did make a tank game we'd likely get more of the same BS that's the norm now - spend hundreds of hours or hundreds of dollars to get the game to what used to be a considered a finished product all the while with slot machine like aspects littered throughout to diminish what good players can do and to hook the mouthbreathers.  No thanks.



#6 Ssnake

Ssnake

    Virtual Shiva Beast

  • Members
  • PipPip
  • 5,100 posts
  • Gender:Male
  • Location:Hannover, Germany
  • Interests:Contemporary armor - tactics and technology

Posted 13 September 2017 - 1917 PM

I don't mean to hijack this thread but time and again your expressed desires are actually addressed in Steel Beasts. No grinding, no hidden costs, no micro transactions, no pay to win, a solid simulation core, impartiality towards national customer contingents, dedicated customer support, and a developer that has shown committment to the product for almost 20 years now. It's really difficult to keep my mouth shut. I understand that "it didn't click with you" years ago ... but maybe, just maybe the Steel Beasts of today no longer is what you remember it to be?



#7 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,275 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 14 September 2017 - 0937 AM

I think the main issue with Steel Beasts for gamers is the lack of persistent servers with dynamic matchmaking.

#8 Ssnake

Ssnake

    Virtual Shiva Beast

  • Members
  • PipPip
  • 5,100 posts
  • Gender:Male
  • Location:Hannover, Germany
  • Interests:Contemporary armor - tactics and technology

Posted 15 September 2017 - 0923 AM

Sure, that's certainly a drawback. But is it a killer, compared to all the advantages? There are numerous events announced by the community over every weekend, and at SteelBeasts.com there is a calendar feature to plan your game sessions accordingly. It's more of a challenge to plan for a session on a Tuesday afternoon, I grant you that. Also, SB doesn't offer small, short games unless you go for single player mode.



#9 Colin

Colin

    Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 15,926 posts
  • Gender:Male
  • Location:Vancouver, Canada
  • Interests:tanks, old and new AFV's, Landrovers, diving, hovercrafts

Posted 16 September 2017 - 0022 AM

That's the main reason i don't get to play it much these days, I only have time and brain cells left for short matchs



#10 Marek Tucan

Marek Tucan

    Powerpoint Ranger, Chairborne

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 15,631 posts
  • Gender:Male
  • Location:Versailles, France

Posted 16 September 2017 - 0412 AM

Sure, that's certainly a drawback. But is it a killer, compared to all the advantages? There are numerous events announced by the community over every weekend, and at SteelBeasts.com there is a calendar feature to plan your game sessions accordingly. It's more of a challenge to plan for a session on a Tuesday afternoon, I grant you that. Also, SB doesn't offer small, short games unless you go for single player mode.

That may be actually the main downer :) Like it or not, most gamers are not really that hardcore and want to have a quick fun however and whenever they want without too much effort. So come home, have a dinner, turn on the PC and have few quick rounds (which also means you do not kill your evening with a long session that doesn't work out).

 

Generally it would be like the difference between, say, Il-2 flight sim and the War Thunder. Or even within WT between the Arcade and Simulator modes. 



#11 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 17 September 2017 - 2059 PM

 

Sure, that's certainly a drawback. But is it a killer, compared to all the advantages? There are numerous events announced by the community over every weekend, and at SteelBeasts.com there is a calendar feature to plan your game sessions accordingly. It's more of a challenge to plan for a session on a Tuesday afternoon, I grant you that. Also, SB doesn't offer small, short games unless you go for single player mode.

That may be actually the main downer :) Like it or not, most gamers are not really that hardcore and want to have a quick fun however and whenever they want without too much effort. So come home, have a dinner, turn on the PC and have few quick rounds (which also means you do not kill your evening with a long session that doesn't work out).

This is exactly it, especially now as I'm trying to move away from playing games as much as I used to.



#12 Ssnake

Ssnake

    Virtual Shiva Beast

  • Members
  • PipPip
  • 5,100 posts
  • Gender:Male
  • Location:Hannover, Germany
  • Interests:Contemporary armor - tactics and technology

Posted 18 September 2017 - 0128 AM

Thanks. It kinda makes sense. Not sure if a serious simulation can do anything about that without losing its character as a serious sim (if it's really about real-life tactics it requires a lot of coordination between the players, which in turn doesn't lend well to the concept of ad-hoc match making). But I can understand the argument in the context of WoT/AW and similar casual games.



#13 Avalon12

Avalon12

    Crew

  • Members
  • PipPip
  • 69 posts
  • Gender:Male
  • Location:Phoenix, Arizona
  • Interests:I.T. Support, Computers & Science, Rally, Aeronautics, Electrical Engineering, Tanks and other various Machines

Posted 22 September 2017 - 1355 PM

Me as well. I gave up WoT and AW. I played Fallout New Vegas all over again starting from scratch. Have like 200 mods. Any now that we are about to become a family of 4, i've sold off my RX 470's to help pay for the car repairs..  I'll be taking a bit of a break  from gaming. From now on it'll be Civ V, PR , Dirt Rally and some occasional Wargame European Escalation.

(Downgraded to an XFX HD7970 3GB)



#14 Avalon12

Avalon12

    Crew

  • Members
  • PipPip
  • 69 posts
  • Gender:Male
  • Location:Phoenix, Arizona
  • Interests:I.T. Support, Computers & Science, Rally, Aeronautics, Electrical Engineering, Tanks and other various Machines

Posted 09 October 2017 - 1537 PM

Anyone else receive an email from the AW team begging them to come back for the 2nd Anniversary? When i got them email, it made me realize this project died long ago. Didn't even make it a year without life support. 



#15 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 01 November 2017 - 1959 PM

AW is coming to Steam.  :lol:



#16 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 18 November 2017 - 1722 PM

Aaaaaaand it's out on Steam along with another patch.  It's also still a steaming pile of shit (I'd give it an F to WoT's C).

 

It's a bummer there's still no good casual tank game for us out there on the market. 



#17 Colin

Colin

    Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 15,926 posts
  • Gender:Male
  • Location:Vancouver, Canada
  • Interests:tanks, old and new AFV's, Landrovers, diving, hovercrafts

Posted 19 November 2017 - 0103 AM

Well WOT has employed a number of of TN's brought a whole bunch of unknown tanks to life and generated quite the interest in tanks both famous and odd ones. SB has given us the ability to fight like a modern army and employed some TNers as well.



#18 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 19 November 2017 - 1243 PM

I'm looking at it from purely a gaming perspective.  As long as WoT has arty, massive amounts of RNG, and all the P2W aspects (gold rounds, FOTM OP premiums, etc.) it'll never be a great game.  It has the potential to be but it's currently not (and to be fair, after playing other games like AW, it's not awful either).



#19 Harold Jones

Harold Jones

    Shaken but not deterred...

  • Members
  • PipPip
  • 8,275 posts
  • Gender:Male
  • Interests:Armor, History, Fishing and Beer

Posted 19 November 2017 - 1354 PM

My problem with Wot is that it so effectively scratched my tank game itch that I haven't had the urge to play it for the last couple years.

#20 Skywalkre

Skywalkre

    Garry F!@#$%g Owen

  • Members
  • PipPip
  • 7,820 posts
  • Gender:Male
  • Location:Phoenix, AZ
  • Interests:military history, psychology, gaming (computer, board, simulation, console), sci-fi

Posted 19 November 2017 - 2004 PM

Gave the game some more time today.  Opinion hasn't changed much.  It's an improvement but overall it's still not a good game.

 

Two big things stuck out today.  First, I'm convinced certain decent (but not great) gamers cling onto games like this in hopes of it taking off so that they can launch their streaming career or just be in the clan that's the 'best' in the game.  Recognizing so many of the names today that used to play and these mouthbreathers think they're in the LoL world finals.  It's 3v3 on limited area maps that have been revised in the recent patch.  Maybe folks are learning.  Ugh...

 

Second, and this one is actually really cool, is that AW has a much better system under the hood for shots going where you want.  You all know how in WoT when you aim above a ridgeline or even in an open area where you think an enemy tank will be (or is and isn't spotted) and then you fire and the shell goes off into orbit because the game is thinking you're aiming at a spot much farther away than you are?  AW doesn't have that problem.  You can basically aim anywhere and somehow it knows where you want the shell to go (Maybe they have something where they look at the closest spot to the ground along where the line you're aiming is going and assume that's it?  Whatever they did it's clever and it works).  I've pulled off several amazing shots through crevices in rock formations on a tank going full tilt and at enemies on ridgelines in the distance.  Most of AW's programming has been awful.  This... this is remarkable.  I wish WoT could get this.


Edited by Skywalkre, 19 November 2017 - 2014 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users